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PsychoHEAD › Quests › Claiming the Light

Claiming the Light

Entry: 9684 Quest Level: 200 Min Level: 12

Description

Take this vessel, $N. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters. They once tended the captive naaru and some of its energy yet remains within them.

It will be just enough to restore your comrade to life.

.Do not worry about the magisters, $N. I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.

Objectives

Use the Shimmering Vessel on the Blood Elf Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.

Rewards

Quest Objectives

Objective Type Count
Filled Shimmering Vessel Item 1

Completion

Well done, $N. The powers granted by the Light will never come 'naturally' to the Blood Knights, but we are not so naive as to be thwarted by the will of a single being, however powerful.

Our mastery of the arcane has unlocked this path and these powers for you, initiate. Few have the stomach or the aptitude to wield them, but I know you will not disappoint the order.

Quest Chain (4 quests)

  1. 1. The First Trial
  2. 2. A Study in Power
  3. 3. Claiming the Light
  4. 4. Redeeming the Dead